Egyptian God Deck Breakdown

Cards Usage Statistic

Main Deck

Anubis the Last Judge
Anubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

The Man with the Mark
The Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Temple of the Kings
    Temple of the Kings
    Temple of the Kings
    Spell Continuous
    Temple of the Kings

      You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

      Treasures of the Kings
      Treasures of the Kings
      Treasures of the Kings
      Spell Field
      Treasures of the Kings

        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

        Apophis the Serpent
        Apophis the Serpent
        Apophis the Serpent
        Trap Continuous
        Apophis the Serpent

          Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            Divine Serpent Apophis
            Divine Serpent Apophis
            Divine Serpent Apophis
            EARTH 6
            Divine Serpent Apophis
            • ATK:

            • 2800

            • DEF:

            • 2600


            2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

            I:P Masquerena
            I:P Masquerena
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            S:P Little Knight
            S:P Little Knight
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            Main: 42 Extra: 2

            2 cardAromage Cananga 2 cardAromage Cananga
            Aromage Cananga
            EARTH 3
            Aromage Cananga
            • ATK:

            • 1400

            • DEF:

            • 1000


            While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.


            2 cardCooling Embers 2 cardCooling Embers
            Cooling Embers
            FIRE 3
            Cooling Embers
            • ATK:

            • 500

            • DEF:

            • 1500


            If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP.


            2 cardGuardian Slime
            2 cardGuardian Slime
            Guardian Slime
            WATER 10
            Guardian Slime
            • ATK:

            • 0

            • DEF:

            • 0


            If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


            3 cardNimble Momonga 3 cardNimble Momonga
            Nimble Momonga
            EARTH 2
            Nimble Momonga
            • ATK:

            • 1000

            • DEF:

            • 100


            When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


            3 cardRa's Disciple 3 cardRa's Disciple
            Ra's Disciple
            LIGHT 4
            Ra's Disciple
            • ATK:

            • 1100

            • DEF:

            • 600


            When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


            2 cardReactor Slime 2 cardReactor Slime
            Reactor Slime
            WATER 4
            Reactor Slime
            • ATK:

            • 500

            • DEF:

            • 500


            During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


            2 cardThe Winged Dragon of Ra 2 cardThe Winged Dragon of Ra
            The Winged Dragon of Ra
            DIVINE 10
            The Winged Dragon of Ra
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


            2 cardThe Winged Dragon of Ra - Immortal Phoenix 2 cardThe Winged Dragon of Ra - Immortal Phoenix
            The Winged Dragon of Ra - Immortal Phoenix
            DIVINE 10
            The Winged Dragon of Ra - Immortal Phoenix
            • ATK:

            • 4000

            • DEF:

            • 4000


            Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


            2 cardThe Winged Dragon of Ra - Sphere Mode 2 cardThe Winged Dragon of Ra - Sphere Mode
            The Winged Dragon of Ra - Sphere Mode
            DIVINE 10
            The Winged Dragon of Ra - Sphere Mode
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


            3 cardAroma Jar 3 cardAroma Jar
            Aroma Jar
            WIND 1
            Aroma Jar
            • ATK:

            • 500

            • DEF:

            • 400


            If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


            1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
            Super-Nimble Mega Hamster
            EARTH 4
            Super-Nimble Mega Hamster
            • ATK:

            • 1100

            • DEF:

            • 1800


            FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


            2 cardBlaze Cannon 2 cardBlaze Cannon
            Blaze Cannon
            Spell Quick
            Blaze Cannon

              (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.


              2 cardCauldron of the Old Man 2 cardCauldron of the Old Man
              Cauldron of the Old Man
              Spell Continuous
              Cauldron of the Old Man

                When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


                1 cardGold Sarcophagus
                1 cardGold Sarcophagus
                Gold Sarcophagus
                Spell Normal
                Gold Sarcophagus

                  Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    2 cardPoison of the Old Man 2 cardPoison of the Old Man
                    Poison of the Old Man
                    Spell Quick
                    Poison of the Old Man

                      Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                      2 cardRaigeki
                      2 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        2 cardSoul Crossing 2 cardSoul Crossing
                        Soul Crossing
                        Spell Quick
                        Soul Crossing

                          During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                          2 cardThe True Sun God 2 cardThe True Sun God
                          The True Sun God
                          Spell Continuous
                          The True Sun God

                            When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                            2 cardMagic Cylinder
                            2 cardMagic Cylinder
                            Magic Cylinder
                            Trap Normal
                            Magic Cylinder

                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                              2 cardMetal Reflect Slime 2 cardMetal Reflect Slime
                              Metal Reflect Slime
                              Trap Continuous
                              Metal Reflect Slime

                                Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                2 cardEgyptian God Slime 2 cardEgyptian God Slime
                                Egyptian God Slime
                                WATER 10
                                Egyptian God Slime
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                                ocg
                                Egyptian God
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